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GAM486

Game Studio II

Course DirectorySNHU GAM486 has 1 direct prerequisite, with 13 courses in its complete prerequisite tree.

Undergraduate · 3 credits

In this course, students will use pre-production proposals and documentation to build an interactive production. Students will engage in project planning, scope evaluation, task management, version control, and documentation in order to create a release-quality interactive production. Testing, iterative design, and feedback strategies will be used throughout this process to refine the final production. Students will also gain knowledge of the criteria and standards that interactive productions need to meet in order to be published. Collaboration with cross-functional team members and professional communication skills will be emphasized throughout this course.

Prerequisite Tree

  • GAM485 — Game Studio I
    • GAD311 — Environment Design
      • GAD202 — 3D Modeling and Unwrapping
        • GAD100 — Introduction to 3D Modeling
      • GAD215 — Texturing for Games
        • GAD202 — 3D Modeling and Unwrapping
          • GAD100 — Introduction to 3D Modeling
    • GAM355 — Algorithms for Games and Simulations
    • GAM360 — Introduction to Game Production
      • GDE325 — Rapid Prototyping
        • GAM120 — Introduction to Game Development
        • GDE150 — Game Design I: Systems and Mechanics
    • GDE250 — Game Design II: Advanced Design Techniques
      • GAM120 — Introduction to Game Development
      • GDE150 — Game Design I: Systems and Mechanics

Interactive Prerequisite Graph

Unofficial — For Informational Purposes Only

This site is unofficial and is intended for informational purposes only. Course requirements, transfer evaluations, catalog rules, and program requirements can change. Always confirm your academic plan with your SNHU advisor for official guidance.