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GAM485

Game Studio I

Course DirectorySNHU GAM485 has 4 direct prerequisites, with 12 courses in its complete prerequisite tree, and is required by 1 other course.

Undergraduate · 3 credits

In the Game Studio I course, students will apply various aspects of game design and development in the planning and prototyping of an interactive production. Students will gain experience in the pre-production phases of an overall project where they will focus on planning, project management, documentation, and project scope. Communication and collaboration with cross-functional teams will be an important aspect of this course as students develop a viable and cohesive production plan and design proposals. Students will evaluate data collected through prototyping, research, testing, and feedback, and incorporate this information into a final proposal for an interactive production.

Prerequisite Tree

  • GAD311 — Environment Design
    • GAD202 — 3D Modeling and Unwrapping
      • GAD100 — Introduction to 3D Modeling
    • GAD215 — Texturing for Games
      • GAD202 — 3D Modeling and Unwrapping
        • GAD100 — Introduction to 3D Modeling
  • GAM355 — Algorithms for Games and Simulations
  • GAM360 — Introduction to Game Production
    • GDE325 — Rapid Prototyping
      • GAM120 — Introduction to Game Development
      • GDE150 — Game Design I: Systems and Mechanics
  • GDE250 — Game Design II: Advanced Design Techniques
    • GAM120 — Introduction to Game Development
    • GDE150 — Game Design I: Systems and Mechanics

Interactive Prerequisite Graph

This Course Is Also a Prerequisite For

Unofficial — For Informational Purposes Only

This site is unofficial and is intended for informational purposes only. Course requirements, transfer evaluations, catalog rules, and program requirements can change. Always confirm your academic plan with your SNHU advisor for official guidance.