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GRA311

Environment Design

Course DirectorySNHU GRA311 has 2 direct prerequisites, with 4 courses in its complete prerequisite tree, and is required by 2 other courses.

Undergraduate · 3 credits

In the first half of this course students will be introduced to a pipeline for the creation of environments inside of a game studio. Students will be shown how to use reference drawings and images to help build props and environment pieces. Students will also be shown how these assets can be used, not only as standalone assets but to create other bigger picture assets when used as a modular set piece. Then the students will digitally sculpt environment assets from references provided to them. When the sculpting phase is finished the students will learn how to build a game model from their digital sculpt. Students will then create the textures that will be used for a final render. In the second half of this course students will be able to go through this same pipeline but instead of using provided artwork, they will create something from their own imagination.

Prerequisite Tree

  • GRA201 — Intro to Digital Sculpting
    • GRA202 — 3-D Modeling and Animation
      • GRA200 — Digital Design Tools
      • GRA205 — Fundamentals of Design
  • GRA202 — 3-D Modeling and Animation
    • GRA200 — Digital Design Tools
    • GRA205 — Fundamentals of Design

Interactive Prerequisite Graph

This Course Is Also a Prerequisite For

Unofficial — For Informational Purposes Only

This site is unofficial and is intended for informational purposes only. Course requirements, transfer evaluations, catalog rules, and program requirements can change. Always confirm your academic plan with your SNHU advisor for official guidance.