Graphics Game Engine
Course DirectorySNHU GAM415 has 4 direct prerequisites, with 12 courses in its complete prerequisite tree, and is required by 1 other course.
Undergraduate · 3 credits
Students get an introduction to advanced graphics topics including skeletal animation, ray tracing, particle integration, lighting, shaders and materials. Projects are introduced to implement these important visual effects. The knowledge obtained will be assimilated and applied to a wide range of usages and application. Linear Algebra algorithms will be refreshed and/or introduced specific to the topic at hand. Students will learn the basics of Direct X, Open GL, and Rendering solutions (forward and deferred).
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